Deadlines Offer Value If Done Well

Initially, I hated sprints - the tasks were always moved to the next sprint, despite the crunch, what's the point? Then I joined a product team with no deadlines at all. Big mistake. Without pressure, release date turned into "maybe next quarter." A two-week feature dragged on for months. Stakeholders lost trust. We shipped nothing. That’s when I realized: Deadlines aren’t the problem: bad deadlines are. # The Right Way to Set Deadlines Make Them Realistic, Not Arbitrary Estimate how long the feature will take and set a date. Cut the scope if necessary. Provide context, why it's better to ship in this timeframe? E.g. Competitors may finish faster and take the lead. # Use Deadlines as Guardrails, Not Whips Crunch mode should be rare. If every sprint ends in overtime, your deadlines are lies. # No Deadline? Set a Timebox For exploratory work: "Spend 2 days prototyping and then decide if it’s worth more time." # The Bottom Line: Deadlines force action. But if your team is always burned out, you’re not setting deadlines — you’re setting traps. If there are no deadlines, it means the feature is not important.